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So Many Doors is a retro puzzle platformer inspired by the Game Boy look & feel. Try to find your way through the doors maze; Move from start to final door, using portals. Choose wisely; some doors are good, others slow you down. Remember the path, avoid failing too many times. Be fast, and most important, don't die! The butcher can open doors! So watch out for open doors. Unlock exclusive posts, early game access, behind the scenes, and more. Special PS1 version available for patrons. I'm giving away FREE DOWNLOAD KEYS to the first 25 people who wanted to play the game. Your objective is to walk to the door by moving windows and making the guy touch the arrows to make him move. This game was made in under 48 hours for the Ludum Dare 31.
Recent community posts
Oh my Goodness! I was finally able to get it to work!!! It was a simple but completely non-obvious solution. If you open EpicGM on Mac OS and it is full screen and poor resolution, and it won't respond to regular method of switching between full screen and window mode, try this:
1. Click on Mission Control or swipe up on Trackpad with four fingers
2. move moue pointer up to top where you see desktops, and EpicGM will be shown as it's own desktop.
3. Hover mouse over Epic GM desktop and you will see the minimize screen in top left of small graphic of EpicGM desktop. Click on that and it should be back to Windowed.
Not that I've done this, switching between windowed and full screen works normally, but before this, there was no regular way of swapping between the two modes. Very interesting, but glad I fixed it. Zoom hide seek mac os. So much easier to create content on Mac and then use Dropbox to view it on iPad!
Looking forward to version 2.0
I wonder if you could recompile the iPad version of EpicGM with the new Catalyst Libraries for MacOS, which allows iOS apps to run on Mac OS Catalina..
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Hello, Thanks for trying to help, but nothing worked. I am trying this on the latest version 1.8.5. Hovering mouse in top left of screen and nothing appeared. I tried to use the keyboard shortcut to switch between windowed and full screen which works for other apps (Ctrl-Cmd-F), but that didn't work either. I clicked on the 'open in low res..', and that didn't work. It almost seems like the app is behaving as if it's running on an iPad or iPhone, and not a Mac OS.
I'm not sure what's going on, but the latest versions of EpicGM (1.8.2 and 1.8.3b) are very blurry and forced to full screen on my MacBook Pro. Not sure how to fix this. Your help would be appreciated, thank you!
Stellar stars - the star of records mac os.
I have both the Mac App and the iPad app, but I cannot log in with either version. I obviously can login to 'gavelsoft.itch.io' But the exact same login credentials do NOT work on either app. It keeps giving me the error 'Username and/or password not recognized'. How can this be fixed?
So Many Doors is a retro puzzle platformer inspired by the Game Boy look & feel.
- Try to find your way through the doors maze
- Move from start to final door, using portals.
- Choose wisely; some doors are good, others slow you down.
- Remember the path, avoid failing too many times.
- Be fast, and most important, don't die! If you can!
Demo contains first 9 levels! (WebGL)
website: https://uareurapid.github.io/somanydoors/
You can also play the web demo directly here: https://uareurapid.github.com/somanydoors/SoManyDoors/index.html
Please note that this game is still in development, it is not a finished product, but at alpha release instead, so don't expect everything to work perfectly :-)
For updates & latest news please follow us on our twitter page: https://twitter.com/crackedegggames
Status | In development |
Platforms | HTML5 |
Author | Cracked Egg Games |
Genre | Platformer, Puzzle |
Tags | 2D, 8-Bit, Game Boy, indiegame, retrogaming |
Development log
- Just updated the Mac OS buildAug 29, 2020
- Just updated demo (now you can play online on itch.io)Oct 05, 2018
- Updated the demo, including the first 2 lessons/tutorial levelsAug 29, 2018
- Web demo updated (7 levels) - Mac build is outdatedAug 13, 2018
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I love the Gameboy style aesthetic so much. It tugs on all my nostalgia heart strings. I also greatly enjoy challenging and difficult games (Super Meat Boy, Electronic Super Joy, Dark Souls, etc.) This game has a lot of potential, and right now I think the steep learning curve is hurting it. I intend to play more but after nearly an hour I still haven't gotten past the first level. I think it is simply too busy and there's too much going on to adapt to. Not to mention the time between death and respawn gets painful. I think the bar for initial challenge needs to be lowered. I also spent a lot of time not clear on what killed me. Part of it was due to me not registering the spikes on the level or the falling projectiles. They too closely matched the color of the background and environment. I think it'd help to have them pop a bit more, make them black like the fish or something similiar so they stand out.
I hope this project continues to grow and can find that sweet spot that makes challenging fun. All the best of luck on your project!
Log in with itch.io to leave a comment.
I love the Gameboy style aesthetic so much. It tugs on all my nostalgia heart strings. I also greatly enjoy challenging and difficult games (Super Meat Boy, Electronic Super Joy, Dark Souls, etc.) This game has a lot of potential, and right now I think the steep learning curve is hurting it. I intend to play more but after nearly an hour I still haven't gotten past the first level. I think it is simply too busy and there's too much going on to adapt to. Not to mention the time between death and respawn gets painful. I think the bar for initial challenge needs to be lowered. I also spent a lot of time not clear on what killed me. Part of it was due to me not registering the spikes on the level or the falling projectiles. They too closely matched the color of the background and environment. I think it'd help to have them pop a bit more, make them black like the fish or something similiar so they stand out.
I hope this project continues to grow and can find that sweet spot that makes challenging fun. All the best of luck on your project!
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Lava rewinder mac os. Hi there,
Thank you very much for the feedback. Much appreciated :-)
For sure i will take in consideration all what you have said, and go on with the project, improving it step by step.
I agree that it can be too much frustrating/difficult right now, and needs to start easier, but I'm also doing a lot of experiments at the same time, which doesn't help on that :-).
I´ll be updating the demo as frequently as i can, if you have any other suggestions feel free to share them, they will always be welcome
thanks again for playing
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all the best